﻿Distant Worlds - Crash Dump - Version 1.0.2.1

5:26:45 PM Friday, March 18, 2022


SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen.

   bei SharpDX.Result.CheckError()
   bei SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
   bei Xenko.Graphics.CommandList.MapSubresource(GraphicsResource resource, Int32 subResourceIndex, MapMode mapMode, Boolean doNotWait, Int32 offsetInBytes, Int32 lengthInBytes)
   bei Xenko.Graphics.Buffer.GetData(CommandList commandList, Buffer stagingTexture, DataPointer toData)
   bei Xenko.Graphics.Buffer.GetData[TData](CommandList commandList, Buffer stagingTexture, TData[] toData)
   bei Xenko.Graphics.Buffer.GetData[TData](CommandList commandList, TData[] toData)
   bei Xenko.Graphics.Buffer.GetData[TData](CommandList commandList)
   bei DistantWorlds.Types.ModelVertexData.GetVertexData(Game game, Mesh mesh, Quaternion rotation, Single inflationFactor, VertexPositionNormalTexture[]& vertices, Int32[]& indices, Vector3& size, Vector3& minimum, Vector3& maximum, Single& maximumDimension, String modelName)
   bei DistantWorlds.Types.ModelVertexData.GetVertexData(Game game, GraphicsDevice graphics, Mesh mesh, Quaternion rotation, String modelName)
   bei DistantWorlds.Types.ModelEffectHelper.ProcessModel(Game game, GraphicsDevice graphics, Model model, String path, Boolean generateModelVertexData, Boolean includeChildMeshes)
   bei DistantWorlds.Types.ModelEffectHelper.ObtainModel(ContentManager assets, Game game, GraphicsDevice graphics, String modelPath, Boolean generateModelVertexData, Boolean includeChildMeshes, ModelVertexData& modelVertexData)
   bei DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(ContentManager assets, Game game, GraphicsDevice graphics, Design design, Galaxy galaxy, Single& modelSizeScalar, Vector3& modelSize, Vector3& minimum, Vector3& maximum, Boolean[]& meshNodeRendered, Int32[]& meshNodeParentIndexes)
   bei DistantWorlds2.EffectHelper.GenerateGraphicsNode(StellarObject stellarObject, Design design, Boolean isDesignMode, Galaxy galaxy, Empire empire, Orb sun, Int32 originX, Int32 originY, Single coordinateDivisor, CameraInfo camera, Scene scene, SceneViewMode viewMode, SceneRenderType sceneRenderType, DWGame game, GraphicsDevice graphics, ContentManager assets, Location locationOverride)
   bei DistantWorlds2.EffectHelper.GenerateGraphicsNode(StellarObject stellarObject, Galaxy galaxy, Empire empire, Orb sun, Int32 originX, Int32 originY, Single coordinateDivisor, CameraInfo camera, Scene scene, SceneViewMode viewMode, SceneRenderType sceneRenderType, DWGame game, GraphicsDevice graphics, ContentManager assets, Location locationOverride)
   bei DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics, OrbType orbType, Race race, ShipRole baseRole, Boolean addColony, Random rnd)
   bei DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics)
   bei DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(MenuRenderer preSceneRenderer, MenuRenderer postSceneRenderer)
   bei DistantWorlds2.DWGame.Update(GameTime gameTime)


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